![]() ![]() Doesn't look updated but I'll give it a look. I see there's a mod for mouse control at least. I hope this all explains better what I'm trying to ask about. Step 8: Code Your Kerbal Space Program Controller: How involved your coding will be will depend on which method for communicating to the came and which microcontroller you chose. You have to design the whole thing around the lack of precise controls. It makes a big difference especially in things like planes. So far, I the answer seems no, made even more annoying by the fact that mods like Mechjeb seem to have that. ![]() ![]() This is what I'm wondering if anyone has achieved in KSP. Steering wheels allow precise control that allows cars to stay on a road with ease. If cars could only turn 100% left or right, they would be zig zagging all down the road in a struggle to stay on it. Imagine driving a car with KSP control vs a steering wheel. Instead of 0% OR 100% rudder, or elevon, 0% TO 100% and every % in between AKA analog control. "While digital sticks rely on single electrical connections for movement (using internal digital electrical contacts for up, down, left and right), analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion." Want to use controller, but dont like Kerbal Space Program controller support settings reWASD allows you to customize them and arrange the layout for the. I'm wondering if there is any analog support for KSP inputs. I know anything will work so let me try to clarify what I mean. ![]()
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